Agham
Make up your mind!
Wed, 18 Jan 2006 21:25:34 -0500
Ball Lightning
Evocation [Electricity]
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 action
Range: Medium
Duration: 1 round/level
Spell Resistance: Yes
Material Component: A handful of copper an iron pellets
 
Effect Description Saving Throw Version
1 ball per 5 levels - 1 point of damage per level per ball
- Can start a fire (1 in 3 chance if stationary)
- Initial movement: strike designated target (180 ft range). Subsequent movement: move in a random direction along a surface (three dimensions).
- Speed 120 ft.
- No Material component
Spell half 0
(2nd edition)
FOR3 Pirates of the Fallen Stars
(Spell level: 4th, School: conjuration)
Up to 1 ball per level (cap 15) - Balls shed light as candles.
- Maximum total damage is caster level * d6. (15d6 cap). Can be divided as you see fit in multiple balls.
- Movement is active control. Requires line of sight and effect. Standard action to direct the balls.
- Speed 100 ft.
Ref half 1
Magic of Faerun
1 ball per 2 levels (cap 15) - 3 ft diameter balls shed light as candles.
- 2d6 damage per ball.
- Movement is programmed (program not changeable once given). Ball stops moving for rest of duration once it strikes a target. Programming is a move-equivalent action. Does not require line of sight.
- Speed 100 ft. (Fly)
Ref half 2
Magic of Faerun Errata
Up to 1 ball per 2 levels (cap 7) - Balls shed light as candles
- Maximum total damage is half caster level * d6. (7d6 cap). Can be divided as you see fit in multiple balls.
- Movement is active control. Move-equivalent action to direct the balls.
- Speed 100 ft. (Fly)
Ref negates 3
Unapproachable East
1 ball per 2 levels (cap 8) - 3 ft. diameter balls shed light as candles.
- 2d6 damage per ball.
- Movement is programmed (program not changeable once given). Ball stops moving for rest of duration once it strikes a target. Programming is a move-equivalent action. Does not require line of sight.
- Speed 100 ft. (Fly)
Ref half 4
Player's Guide to Faerun
1 ball - 5 ft.diameter ball
- Damage caster level * d6 (15d6 cap).
- Movement is active control. Move-equivalent action to direct the balls.
- Speed 30 ft. (roll). Can jump up to 30 ft. during movement.
Ref negates 5
Spell Compendium